|Date: 04 October 2014|
|Size: 51.34 MB (32-bit), 59.69 MB (x64)|
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|Editor's Rating: 5/5|
Blender 2.72 was targeted at improving Blender for the Mango open movie project, along with integrating branches and patches from the past years.
The focus was on creating a full VFX pipeline, with improved motion tracking using a planar tracker, easier green screen keying, and a new mask editor. A new tile based compositing system was added, along with more advanced color management. Cycles rendering got dozens of smaller features and improvements resulting from its use in production.
Sculpting now supports masks, and a skin modifier was added to quickly create a model from skeletons. The game engine got improved shadows and physics options, and Collada export now has more options to tune for exporting to other game engines.
(Blender version 2.72)
- Cycles GPU rendering supports Volume and Subsurface Scattering now. The User Interface comes with optional Pie Menus now and the Tooltips have been improved. For Modeling, a new intersection tool has been added in Edit Mode. Texture painting workflow has been streamlined with easy access to painted images and UV layers. The Compositor now comes with a Sun Beam node. Freestyle NPR rendering is now available with Cycles as well.